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The Wizard’s ailment took a turn for the worst! As his apprentices, only you have the skills and know-how to find the cure. But beware! His workshop has been set with traps and tricks to protect it from those who would use his powers for evil. Have you been taught enough by the Wizard to surpass his spells and find the cure-all? Or is it too little, too late for the Wizard? You only have 60 minutes before the curse takes him over!
You find yourself warped to a strange world. In the midst of a jungle, things work a bit strangely here, as if you’re just pieces in a giant board game. Mysteries and intrigues are around every corner. Get ready to roll the dice and think quickly to get through this ordeal to make it back to your own world! But hurry, if you don’t make it out when 60 minutes are over, you might end up stuck in the Jungle!
Step on through the swingin’ doors and transport yerselves back to the late 1800’s town of Santa Fe. The American frontier held much promise for those who could make their way to the other side of the Mississippi. Survival of the fittest is the law of the land in these here parts. But something feels off in the Old West. Figure out what ain’t right and skedaddle before time runs out. Ready those quick reflexes and that sharp wit, ’cause this duel at high noon ain’t yer normal showdown.
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You find yourself warped to a strange world. In the midst of a jungle, things work a bit strangely here, as if you’re just pieces in a giant board game. Mysteries and intrigues are around every corner. Get ready to roll the dice and think quickly to get through this ordeal to make it back to your own world! But hurry, if you don’t make it out when 60 minutes are over, you might end up stuck in the Jungle!